Quick Start Guide


Thank you for being one of the first to experience the Liquid CinemaTM Authoring Tool!

This revolutionary, affordable, and easy-to-use software allows the creation and distribution of highly sophisticated immersive 360 VR based cinema experiences. It places authoring directly in the hands of producers, filmmakers, and interactive artists, while at the same time gives online content producers, such as broadcasters, an out of the box solution to distribute cinematic VR content to audiences around the world, via the web, mobile and dedicated VR devices.



You will be trying out the Beta Preview version of the Authoring Tool.

Most functions are working; the rest are being fine-tuned by our team at DEEP Inc. for the next release.

Video Tutorial



Open an existing project

  • Download and install the files (See “ Liquid Cinema Authoring Tool Release Notes for precise instructions).
  • Launch the Authoring Tool.
  • Go to the top menu bar and select File > Open > (folder name) (choose Edge of Space Demo)
  • The project will load automatically.


View Mode/ Aspect Ratio Selector

On the Playback and Authoring control bar you will find the View Mode Selector where you can choose which Platform events to display in the timeline.  The Aspect Ratio displayed is automatically set for Platforms that have a fixed field of view such as Oculus, HTV Vice, Gear VR etc. The Aspect Ratio selector is greyed out in this case. For some platforms 

  • Platform / Aspect ratio

    Oculus – 1:1





  • Preview

  • WebGL –  16:9




    Preview different aspect ratios for Platforms where the FOV is variable such as the Web, Mobile and Desktop.

  • screen-shot-2016-09-22-at-3-40-20-pm

    (The darker area of the viewer are outside the FOV of your chosen platform)

  • Press J to zoom in and K to zoom in and out of the Preview Window to aid in the authoring process. Double click the window to snap the aspect ratio back to full size.


Useful Shortcut Keys

  • Hold down Ctrl and click-drag the mouse for finer movements.
  • Hold down Shift and click-drag the mouse for larger movements.
  • Use AWSD keys to move the sphere via the keyboard.
  • Hold down Ctrl for finer movements and Shift for larger movements.
  • Press 1 – 7 to quick switch to various platforms (1 – Cardboard, 2 – Daydream 3 – GearVR, 4 – Desktop VR, etc.)


Timeline and events

The Playhead (red vertical line) indicates your current location; drag it to jump to a specific point in the video.

Use the scroll bar above the timeline to zoom and scroll through the timeline.

Useful Shortcut Keys

Use the ← → keys to move the Playhead by one frame.

Use the ↑ ↓ arrow to advance the Playhead by 10 frames.

IN/OUT Points

  • Click _icon_in_out_01 to set IN/OUT points.
  • Click _icon_in_out_02 to go to IN/OUT points, or press I to set an in point and O to set an outpoint.
  • Press Ctrl I or Ctrl O to clear in or out points.
  • Press C to clear both points.

A colour block in the timeline indicates an Event.

  • Each Event Type has its own timeline and colour.

btn_camera Camera Events (Forced Perspective, Projection and FOV Changes)

btn_fade Fade

btn_tween Tween (not fully implemented)

btn_overlay Overlay   

btn_hitbox Hitbox    

btn_creditsCredits (not fully implemented)

Editing Tip

You can deselect entire Event Timelines by pressing one or more Event icons located to the left of the timeline. E.g. Deselecting the Camera Timeline will disable all forced perspective events. This is useful during the authoring process.


Camera Editor

● Click once on any (blue) Camera Event on the Timeline to seek to the head of this event.
● Double click to display the Edit panel (pop up) and the IN/OUT Frame lines (on Timeline).


Try the following:

  • Change the Media Type to see the difference. e.g. 360 vs Flat
  • Force Perspective by (1) changing the Horizontal/Vertical Rotations (2) check both “Enabled” boxes (3) press the Set button.

Useful Shortcut Keys

  • When scrolling to select a number (e.g. In Frame)
  • Press Ctrl to speed up the scroll wheel.
  • Press Shift to slow down/fine tune.
  • Press C to close a panel.

Overlay Editor

  • Click once on any (Orange) Overlay Event on the Timeline to seek to the head of this event.
  • Double click to display the Edit panel (pop up) and the IN and OUT point handles (on Timeline).


Try the following:

  • Change the In/Out Frames by editing the panel or dragging the IN and OUT point handles.
  • Uncheck the “Fade Enabled” box to display the overlay while editing so you can customize its appearance.
  • Switch between Spherical vs Overlaid types to experience the difference
  • Select a Source Image.

Creating a new event

To create a new Event:

  • Move the Playhead (red vertical line) to the IN Point in the Timeline and press I to set an inpoint.
  • Move the Playhead to the OUT Point in the Timeline and press O to set an outpoint.
    (Once set, you can also drag the IN and OUT point handles to change the points).
  • Press the add_icon sign next to the Event icon to add a Camera, Fade, Tween, Overlay, Hitbox or Credit Event.

The first time an event is created all the platforms are selected to make sure the event parameters are written to all the platforms.

  • A coloured Event block will appear in the corresponding Event Timeline, and the corresponding Event Editing panel will be displayed.
  • Customize parameters on the Editing panel as desired.

When you have finished customizing the new Event:

  • Close the Edit panel by pressing close_i at the upper right hand corner of the Edit panel.
  • Closing the Edit panel will leave the IN and OUT handles on the Timeline. They are no longer associated with the Event that you were editing. Press C to clear them or reuse them for another Event.



Interface Viewing Options

Use the Ctrl – Tab key to switch between 3 views while authoring:

View 1: Video Preview Window, Timeline and Event Editing panel are all visible
View 2: Video Preview Window and Event Editing Panel
View 3: Full Screen Video Preview Window


Edit an event across multiple platforms

The top area of the Event Editing Panel lets you select which Platform to edit. 

icon_mobile_vr Cardboard (VR)

icon_vr Daydream (VR)

icon_oculus GearVR (VR)

icon_vive Desktop VR – (Oculus Rift/HTV Vive)

icon_mobile_selected Mobile (Non VR – Flat Screen) – (Phones/Tablets)

icon_web Web/Desktop (Non VR – Flat Screen)

icon_apple AppleTV4 (Non VR – Flat Screen)

  • In the example below, the Cardboard platform is selected for an Overlay Event. The green triangle on the top left indicates that the platforms is displayed on the timeline.
  • To select another platform to edit, simply click on another platform icon. In the example below, the Web platform is chosen for editing. Values on the Edit panel will be automatically refreshed to correspond to the newly selected platform. At the same time, the Timeline will change automatically to show the view of the Web platform.
  • To edit multiple platforms at the same time, hold down SHIFT then click on other platform icons. In the example below, Mobile, Web and AppleTV4 are being edited at the same time.  To select all platforms hold down the ALT key while selecting a platform.

The values in the panel correspond to the platform marked green (Web in this example). Customization will apply to all platforms selected, in this case Mobile, Web and AppleTV4. To switch to view the values of another platform, Hold down CTRL then click on the desired platform icon. Values on the Edit panel and the Timeline will automatically refresh to correspond to the newly selected platform. In the example below, the AppleTV platform is selected (marked green) while multiple platforms are being edited for the Overlay event.


If there are conflicting values across platforms, you will be notified by a red warning sign that you are about to overwrite a custom value.

infoFunction not implemented yet.

Delete an event

Click delete_icon on the Edit Event panel. Doing so will delete this event across ALL platforms.

Disabled an event

  • You may want to disable an event on some platforms while keeping it active on other platforms.
  • In the picture below, a TWEEN event is enabled (the “Enabled” box is checked) on all flat 360 media (Mobile, Web, and AppleTV4 icons are lit up).
  • But you want to avoid a TWEEN in a VR medium. In the picture below, the event is disabled (the “Enabled” box is unchecked) on VR platforms (Cardboard, Daydream, GearVR, and Desktop VR).
  • On the Timeline, a disabled event is represented by a black bar with a disabled icon on it. disable


You will come across a help icon in the Event Editing Panel help_icon

Clicking the icon will launch a contextual help section online.

infoThis is currently being implemented. Not all help content is present. 

Creating a New Project


To create a new project follow the following steps:

  1. From the Top Menu Bar choose File -> New
  2. Choose a name for the project.
  3. Set the original language for the project.
  4. Create a folder with the name of your project.
  5. Choose this folder as your project folder.
  6. The authoring tool will create the necessary file structure within that folder. (You can check this by using the File -> Reveal File command in the Top Menu
  7. Now take your video (it should be an MP4 file) and drop it into the viewing window.
  8. Set the original language of the video. Make sure it is the same language as the project. Press OK.
  9. The authoring tool will now copy your file to your assets folder and rename it to the name of the project and give it the appropriate language extension. After the video has been copied you will see a blue event line on the camera timeline.
  10. You can verify that the video has been correctly copied by using File -> Reveal File (ctrl – r).  Look inside the video folder and you should see your renamed video file.

info Don’t forget to save your project once in a while!

Video Tutorial


Do not change the contents or structure of the project folder manually. All importing of assets needs to be done via the authoring tool.