CAMERA Editor

 

->>Work in Progress on Beta Site – Workflow and illustration may differ from the current version of the Authoring Tool<<-

btn_camera The Camera Event Editor lets you:

 

Video Tutorial

 

See more Tutorials


Add a CAMERA Event

  1. Set an IN point in the timeline.
  2. Click on add_icon next to btn_camera the left of the Timeline
  3. A new Event camerabar will appear on the Timeline
  4. The CAMERA EVENT EDITOR will appear in the Preview Window

NOTE

The Camera Timeline is the only timeline where you do not need specify an OUT point to author an event. When you create a camera event the outpoint is determined by the next camera event in the timeline. If there is none it will be the end of the video.

Forced Perspective

Redirect user attention on any given frame by forcing a particular perspective. Forced Perspective is a game changing invention that is destined to become part of the visual grammar of cinematic VR. Learn how you can use Forced Perspective to direct audience attention. …more

Set a Forced Perspective

camera_panel_steps_03

 

  1. Set an IN point in the timeline.
  2. Click on add_icon next to btn_camera the left of the Timeline
  3. A new Event camerabar will appear on the Timeline
  4. The CAMERA EVENT EDITOR will appear in the Preview Window
  5. Enter a Name (optional)
  6. Check the box marked ENABLED next to the HORIZONTAL ROTATION if you want force the horizontal perspective.
  7. Check the box marked ENABLED next to the VERTICAL ROTATION if you want force the horizontal perspective.
  8. Using your mouse rotate the sphere in the PREVIEW WINDOW to frame your shot.
  9. Press SET on the CAMERA EVENT EDITOR

Liquid Cinema will now force the perspective you specified at this frame when playing back the video.

Liquid Cinema automatically disables the vertical component of a Forced Perspective event for VR platforms as this would cause the horizon to shift up or down for the viewer. You will therefore notice that the ENABLE checkmark next to VERTICAL ROTATION in the CAMERA EVENT EDITOR is always grayed out on VR platforms.

Change Projection Modes (Switching)

change-projection-modes

 

  1. Set an IN point in the timeline.
  2. Click on add_icon next to btn_camera the left of the Timeline
  3. A new Event camerabar will appear on the Timeline
  4. The CAMERA EVENT EDITOR will appear in the Preview Window
  5. Enter a Name (optional)
  6. Select a projection mode by choosing one of the options in the MEDIA TYPE pull down box:
    • Flat Film (2D Film)
    • 360
    • 3D 360 (Top Down)
    • 3D 360 (Side by Side)

Liquid Cinema will now use the projection mode that you specified at this frame when playing back the video.

Switching

Switch projection modes at any point in the timeline. Go from 2D (flat film) to 360 and back again. Learn more about the creative possibilities of Switching.

Changing FOV

changing-fov

 

  1. Set an IN point in the timeline.
  2. Click on add_icon next to btn_camera the left of the Timeline
  3. A new Event camerabar will appear on the Timeline
  4. The CAMERA EVENT EDITOR will appear in the Preview Window
  5. Enter a Name (optional)
  6. Enter a numerical value between ? and ? in the FOV field. The higher number the wider the lens will appear.

Liquid Cinema will now use FOV that you specified at this frame when playing back the video.

FOV change in VR

On some platforms you cannot change the FOV as it is a fixed value defined by the viewing device. In general VR HMD’s like the Oculus Rift, the GearVR and the HTC VIVE have fixed FOV’s.

Delete a CAMERA Event

delete-a-camera-event

 

  1. Click on a Camera Event on the Timeline
  2. The CAMERA Edit Event panel will appear
  3. Click on delete_icon
  4. A confirmation appears – select “”Delete”” to permanently delete that Event across all platforms, or “Cancel” to cancel the request

Once deleted, the CAMERA EVENT EDITOR will close and the Event will disappear from the Timeline.

Disable instead of Deleting

Deleting an Event is a permanent thing and removes the event from all platforms. Instead you may want to simply disable an event in the timeline by unchecking the ENABLED checkbox in the Event Editor.

Moving and minimizing the Camera Event Editor

  • Click and hold the left mouse button over the top bar to move the panel
  • Click on icon_mini_png on the top right corner of the window to minimize the panel
  • To close the panel click on icon_close_png on the top right corner of the window

Useful Shorcut Keys

Press C to close the Event Editor and clear the event related IN and OUT points from the timeline. It’s a good habit to get into right after editing an event to make sure that when you author a new event you don’t accidentally change the IN and OUT points of an event that is still open.


FAQ – Forced Perspective

  • How does Forced Perspective work in VR?

    Forced Perspective works very well in VR. However in VR the Liquid Cinema player does not force the vertical orientation, as this would lead to the horizon being realigned in the process. The player does force the horizontal in VR, giving the viewer the view the filmmaker wanted them to see.

  • Why can I only use Forced Perspective on a Cut?

    You can use Forced Perspective on any frame in a film, but it really only make sense at a cut. Reorienting the sphere in the middle of a shot is in most cases jarring.

    We are currently working on Conditional Forced Perspective which connects Forced Perspective with gaze control. Conditional Forced Perspective would be triggered based on where, when  and how long you were looking in a particular direction. With Conditional Forced Perspective you will be able to redirect audience attention within a shot or scene based on where the viewer is looking.

  • Can I use Forced Perspective with a Dissolve?

    In general Forced Perspective does not work with dissolves. The incoming shot is rotated by the player to the preconfigured perspective that was authored by the filmmaker, regardless of the orientation of the outgoing shot. If the two shots are connected through a dissolve their orientations relative to each other are essentially locked.

  • Doesn’t Forced Perspective go against the whole idea of leaving a viewer free to look where they want to?

    The viewer is always free to look around where they want to, even when Forced Perspective is applied. Nobody feels “forced” or coerced during the viewing experience. We have been using Forced Perspective for years and it is so seamless that no one ever noticed that it was happening. What they did notice is that they never missed any “important” moments anymore.

  • Do I have to use Forced Perspective?

    Using Forced Perspective is entirely optional and up to the filmmaker. Forced Perspective is applied to a specific frame using the Camera Event Editor. If no Forced Perspective is authored on a cut no forced perspective is applied.


FAQ – Field of View (FOV)

  • Why would I want to change the FOV at a given frame in the timeline?

    In Liquid Cinema you can change the FOV at any frame. FOV has an impact on how we feel about a shot. The higher the FOV the wider the lens looks to the viewer. This can make a landscape look more epic. In some cases a wider FOV will also make the shot more crips looking as more resolution gets packed into the screen width. In most cases you will want to apply the new FOV at the beginning of a shot and keep it until the end of the shot. The FOV then helps define the look of that shot. Changing FOV makes the most sense on platforms where the 360 video is being viewed on the flat screen.

  • Why can’t I change the FOV on some platforms?

    On some platforms you cannot change the FOV. This is mostly true for VR platforms where the FOV is a fixed value defined by the viewing device. In general VR HMD’s like the Oculus Rift, the GearVR and the HTC VIVE have fixed FOV’s.