Liquid Cinema iOS SDK Release Notes

Last Updated: 2017-09-01 08:57:00

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2.1.2 / Released 30 August 2017

  • fixed
    • Fix forced perspective jump at beginning of project caused by freeze frame when initial forced perspective is not centered

Version 2.1.1 / Released 13 July 2017

  • fixed
    • Events sometimes triggering on the wrong frame
    • Freeze frame showing upside down
    • Black screen sometimes showing on video seek with HLS streams
    • Rendering pipeline properly synced with video decoding

2.1.0 / Released 24 May 2017

  • fixed
    • Use VR mode instructions provided by GVR SDK
    • Fix text flickering in VR mode controls
    • VR mode loading/buffering reticle
    • Low end device management
    • Improved low end device detection
    • Block TBE audio on low end devices
    • TBE audio not initially playing back issue fixed

Version 2.0.0 / Released 8 May 2017

  • new
    • Google VR SDK integrated
    • VR mode video controls
      • Play/Pause
      • Timeline bar
      • Replay
      • Volume
      • Subtitles On/Off

Version 2.0.0 / Released 8 May 2017

  • new
    • Use VR mode instructions provided by GVR SDK
    • VR mode loading/buffering reticle
    • Low end device management
    • Improved low end device detection
    • Block TBE audio on low end devices
  • fixed

    Fix text flickering in VR mode controls
    TBE audio not initially playing back issue fixed

Version 1.2.2 / Released 2 March 2017

  • new
    • Absolute paths used for assets
      • Any resource can be placed in any location
    • Compatible with projects created from the Liquid Cinema Authoring Tool
      • All authored events supported
      • Multi-language supported